Creative Industries Festival: Art, Technology, Entrepreneurship: Work, Play, Well-being & More!
In this varied exhibition and its accompanying discussion, we celebrate Oxford Brookes creativity at the intriguing intersection of science, technology, engineering, the arts, and mathematics (STEAM).
From bettering mental health through developing entrepreneurship skills, to opportunities for identity reflection and self-expression, artistic creation serves many purposes across today’s educational, professional, public and private realms. In this varied exhibition and its accompanying discussion, we highlight some of the work that Oxford Brookes colleagues and students have engaged with at the intriguing intersection of science, technology, engineering, the arts, and mathematics (STEAM).
Offering research insights on use of AI in creativity, young people’s mental health, the boundaries between identity and consciousness, and entrepreneurship, panellists include Alex Goody (Literature & Culture), Eric White (Literature), Paul Kilsby (Fine Art) and Eleni Elia (Statistics).
The exhibition features:
1) Lego Serious Play structures created by maths students, offering a unique perspective into their thoughts and feelings towards creative entrepreneurship. These were created as part of an internally funded study, led by Eleni Elia (Statistics), seeking to contribute to students’ professional identity formation.
2) Generative AI art created in a workshop (facilitated by Antonia Mackay-Media, Journalism and Publishing), by colleagues and digital art students aiming at celebrating interdisciplinary intersections between the arts and technological fields.
Join us for an exploration of the intersection between technology and creativity!
Offering research insights on use of AI in creativity, young people’s mental health, the boundaries between identity and consciousness, and entrepreneurship, panellists include Alex Goody (Literature & Culture), Eric White (Literature), Paul Kilsby (Fine Art) and Eleni Elia (Statistics).
The exhibition features:
1) Lego Serious Play structures created by maths students, offering a unique perspective into their thoughts and feelings towards creative entrepreneurship. These were created as part of an internally funded study, led by Eleni Elia (Statistics), seeking to contribute to students’ professional identity formation.
2) Generative AI art created in a workshop (facilitated by Antonia Mackay-Media, Journalism and Publishing), by colleagues and digital art students aiming at celebrating interdisciplinary intersections between the arts and technological fields.
Join us for an exploration of the intersection between technology and creativity!